![]() ![]() If you are making your own XPack and importing your own SketchUp object, it is better to open the. You will have to do this for every track that contains the offending object(s), unfortunately. This is long winded, I know, and it is not a perfect solution. You are finished! Enjoy your newly-fixed textures. To do this, go to rFactor/GameData/Locations/VenueName/TrackName/ and delete the old texture0.png, texture1.png, etc, ONLY IF THEY ARE NOT USED BY ANOTHER OBJECT!! Open each one first, just to be sure you are deleting the right ones. Your almost done! The last thing that you need to do is delete the old textures out of the track folder in rFactor. Then delete texture0.png, texture1.png etc out of the folder for your XPack. Repeat for all offending textures, every single one. For example, for texture0.png I would load the new mcd0.png. Load the one that is identical to the current one. Browse to BTB/My Projects/XXXXX/Xpacks/xpackname/, and find where you copied and renamed those textures. You can see that you have every texture in that XPack.įor each offending texture, click on it once, then click the textures tab.Ĭlick Load, and a dialog box will pop up. This window will appear.Ĭlick on the name of the XPack, so for me, george st. Open BTB, with the same track in which you have the offending objects.Click the Edit Materials button.Ĭlick OK when the dialog box pops up. Make a copy of texture0, texture1 etc, and replace 'texture' with something else, e.g mcd0, mcd1. I am not sure about 3DS Max objects, but it should be very similar. Inside the images folder will be texture0, texture1 etc. I got two folders called 'models' and 'images'. I exported my objects from SketchUp into Google Earth 4 (.kmz) and renamed to. The beauty of BTB is that it looks for XPack FOLDERS first, then. Inside that folder, you should straightaway see folders called 'Materials', 'Objects', 'Textures' etc. Create a folder with the same name as the. It needs to be in BTB/My Projects/XXXXX/XPacks, not BTB/XPacks. I have one called george st.zip, which contains the shops. If you are making your own XPack, see the final section.įirst, you need to go to one or more of the offending XPacks. Note: the following solution is only necessary when someone else made the XPack and you therefore don't have the source files. rFactor will always load the jpg textures before pngs, so if the space on a model is taken up by the wrong texture, it will not load the right one. In my case, I had texture0.png, and texture0.jpg. If this is the case, BTB will export both. In my screenshot, the tram I downloaded was in jpgs, and the shops I made were in pngs. You may have another XPack that has the same, but a different extension. The XXX is png, jpg, dds, depending on what image file was set as the material, and what format it was in. For SketchUp users, this will be texture0.XXX, texture1.XXX etc. You will have textures in the XPack which contains your object. (click the thumbnails to see the full-size images) SKP, allowing data to be exchanged with many 3D editors and also applications such as KsEditor the Assetto Corsa editor.So, you've created a nice building or some other object in Google SketchUp, 3DS Max etc, and it is working perfectly in BTB. ![]() Sim formats which can be imported include Grid Legends cars, Grid2019 cars, Forza Horizon 4 cars, F1-2021, F1-2020, F1-2019, F1 2018, F1 2017, Forza 7, Forza Apex, Forza Horizon 3, F1-2016, rFactor2, Assetto Corsa, Grid AutoSport,F1-2010 to F1-2020, NFS Shift, DIRT, GRID, Race 07, GTR Evolution, STCC The Game, GTR2, rFactor, GTL, GTR, Papyrus Nascar 2003 & Grand Prix Legends (GPL), Form(F1 2002).ģDSimED can also read & write OBJ, FBX, Collada DAE, 3DSMax. Models can be exported to Assetto Corsa, Automobilista, rFactor 2 (and 1), GTR2, Race 07, GTL, N2003 and many other games. 23rd April 2022 3DSimED 3.2c released with support for import of Grid Legends cars.ģDSimED is a Windows DirectX application allowing the creation and visualization of models from many racing sim formats. ![]()
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